April-July 1999: ’Desert Crossing’ War Game Predicts Instability, Potential Chaos if Saddam Hussein Ousted by US
Photo of the cover of the Desert Crossing after-action briefing. [Source: National Security Archives]The US Central Command, or CENTCOM (see October 1, 1986), conducts a series of war games called “Desert Crossing” centered on the scenario of Saddam Hussein being ousted as Iraq’s dictator. CENTCOM commander General Anthony Zinni will later say of the scenario, “I thought we ought to look at political reconstruction, economic reconstruction, security reconstruction, humanitarian need, services, and infrastructure development.” The game concludes that unless measures are taken, “fragmentation and chaos” will ensue after his overthrow. The after-action report finds that regime change may cause instability throughout the Middle East by giving impetus to “rival forces bidding for power” which, in turn, could cause societal “fragmentation along religious and/or ethnic lines” and antagonize “aggressive neighbors.” Securing borders and civil order may not be enough to restabilize Iraq, the report speculates, if the new government is perceived as either weak, subservient to outside governments, or out of touch with other Middle Eastern governments. The report finds that an exit strategy would be complicated by differing ideas for how a post-Saddam Iraq should be. Any US-supported transitional government will find it difficult to restrain various factions from pursuing their own tribal and sectarian vendettas against one another, the report finds. The game is quickly forgotten; years later, when the Bush administration will begin planning for its invasion of Iraq, the retired Zinni will recommend that his successors “dust off Desert Crossing,” and they will respond: “What’s that? Never heard of it.” [John Prados, 11/4/2006; Roberts, 2008, pp. 125, 233]